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Who We Are

We are wonderers. We are explorers of uncharted worlds. We are a hub of connections among both neurons and individuals who are curious about the brain.

This page is produced by creators of the citizen science games Eyewire and an upcoming new brain mapping game to explain the scientific process behind our games. It serves as a resource to dive deeper into neuroscience and learn more about why Princeton University's Seung Lab does what it does.

About Eyewire

Eyewire is a game to map the brain. Anyone can play and you need no scientific background. Hundreds of thousands of people from around the world already do. Together we are mapping the 3D structure of neurons and advancing our quest to understand ourselves.

By joining Eyewire, you can help map the connectome, starting with connections between retinal neurons. Eyewire gameplay advances neuroscience by helping researchers discover how neurons connect and network to process information. You also help develop advanced artificial intelligence and computational technologies for mapping the connectome.

Players in Eyewire have charted never-before-known circuits and discovered six new types of neurons, which they were later able to name. Check out our publications here.

For fun. For science!

In Eyewire, as players trace through each neuron they rack up points based on speed, skill, and accuracy. Top players rise through the ranks to unock the powers of Scout, Scythe, and ultimately the Mystic's ability to teleport to different brain dimensions.

About the next project...

A new game coming in 2020-2021 from the creators of Eyewire. Check out to be the first to know when it launches.

Page Credits

Directed by Amy Robinson Sterling

Lead Illustrator: Daniela Gamba

Illustrators: Zoe Gillette, Rabbit Giraud, MJ Kim, Monica Oh

Animations and 3D Renders: Anthony Hernandez, Amy Sterling

Written By: Thomas Macrina, Rob Hamill, Caity Kwun, and Amy Sterling

Thanks to Celia David, Marissa Sorek, Devon Jones, Chris Jordan, and Kai Kuehner

Thanks to our science advisors: Tobias Navarro Schröder, Kavli Institute for Systems Neuroscience, NTNU, Trondheim, Norway; Nicholas Turner, Thomas Macrina, Alyssa Wilson, and William Silversmith, Princeton University's Seung Lab; Satrajit Ghosh, MIT; Sebastian Seung, Princeton University. This page is a project of Seung Lab.

Principal Investigator: Sebastian Seung

This research is supported by Supported by the Intelligence Advanced Research Projects Activity (IARPA) via Department of Interior/ Interior Business Center (DoI/IBC) contract numberD16PC0005. Eyewire is supported by NIH grant UH2 CA203710. Seung Lab is also supported by ARO and the Mathers Foundation.